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Ascension Zero
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Devlog
Time is NOT an Ally
February 28, 2025
by
TensaiJ
Learning more and more about Unreal has been a challenge that I have unfortunately faltered in one key way. A concept that should have stayed in my head from day one: bite the bullet and move on. Asse...
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Fixing Assets
February 28, 2025
by
CJMireles
I had found a perfect and, most importantly, free model asset to be a better placeholder for our enemy model. After importing the asset into Unreal, it had it's own set of problems to bring which is p...
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Taming the Dash | Thomas Claiborne | 02/27/2025
February 28, 2025
by
Thomas Claiborne
The Problem: During this week's sprint for our Ascension Zero project, I encountered an unexpected issue while implementing the character dash mechanics. The dash feature was intended to give players...
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Implementing Settings | Jeylon Guidi | 02/26/2025
February 27, 2025
by
JGBrokenPixel
The Problem: An important, yet easy to overlook feature in a lot video games is the inclusion of a settings menu. Being able to change user settings to help optimize the game for different PC configur...
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The Stutter Bug
February 22, 2025
by
CJMireles
I have been dealing with the stuttering of movement with the AI for a week now. I wanted to make the enemy run to the player, but at a certain distance, start walking when approaching the attack range...
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Hit Detection Challenges | Thomas Claiborne | 02/21/2025
February 22, 2025
by
Thomas Claiborne
The Problem: After successfully implementing a basic combo system using an array of animation sequences, my next task was to create hit detection for our action RPG's combat. While the character could...
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The Journey Continues... (Part 1)
February 22, 2025
by
TensaiJ
In the journey for assets comes the downsides of using those assets... During the usage of these assets, there were both good and bad things. The main upside is the texturing. Although a bit flat, the...
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UI Widget Construction | Jeylon Guidi | 02/20/2025
February 21, 2025
by
JGBrokenPixel
The Problem: Even though working on UI widget classes seems fairly straightforward at first, there are a lot of caveats to how widgets work in Unreal that can make things complicated at times. Specifi...
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The Journey for Assets
February 15, 2025
by
TensaiJ
My main task this week that turned out to be more of a challenge was finding assets. The lengthen search followed by finding out that some of the assets were made for Unity and not Unreal led me back...
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Turning the Enemy Around (Literally)
February 15, 2025
by
CJMireles
There came a bug that caused the enemy AI to move closer to the player, which is what was desired, but not rotate towards the direction of movement. Instead, the enemy would move closer to the player...
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Getting Screen Focal Point From HUD | Jeylon Guidi | 02/14/2025
February 14, 2025
by
JGBrokenPixel
The Problem: One of the features planned for our game is the ability to use energy blasts, which requires some aiming elements to be introduce into our project. Specifically one element of aiming that...
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Animation Retargeting Challenges | Thomas Claiborne | 02/14/2025
February 14, 2025
by
Thomas Claiborne
The Problem During the initial setup of our team's Unreal Engine 5.2 project, I encountered a significant challenge while implementing character animations. After successfully setting up our base play...
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Development Start Announcement
February 12, 2025
by
BrokenPixelStudios
In Ascension Zero, you create your own unique martial artist in a world where unlimited power is achievable through dedication and skill. As you begin your journey to transcend human limitations, you'...
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