Turning the Enemy Around (Literally)
There came a bug that caused the enemy AI to move closer to the player, which is what was desired, but not rotate towards the direction of movement. Instead, the enemy would move closer to the player but keep facing the same direction it spawned in facing.
Since both of our player and enemy AI classes derived from the same parent class, any changes made to that parent class was done on both. Not only that, but that parent class had a custom grandparent class as well that was not initially part of Unreal Editor. Finding that grandparent class as well as the lines that disabled the player to always face in the camera's direction allowed me to reenable that function in the enemy AI child class and fix the bug. After resolving some unexpected issues in Perforce, I was able to test my fix and confirm that the bug was corrected.
Get Ascension Zero
Ascension Zero
An Action RPG where you train and fight to become the strongest!
Status | In development |
Authors | BrokenPixelStudios, Thomas Claiborne III, JGBrokenPixel, CJMireles |
Genre | Fighting, Action, Role Playing |
Tags | Action RPG, Singleplayer, Unreal Engine |
More posts
- Time is NOT an AllyFeb 28, 2025
- Fixing AssetsFeb 28, 2025
- Taming the Dash | Thomas Claiborne | 02/27/2025Feb 28, 2025
- Implementing Settings | Jeylon Guidi | 02/26/2025Feb 27, 2025
- The Stutter BugFeb 22, 2025
- Hit Detection Challenges | Thomas Claiborne | 02/21/2025Feb 22, 2025
- The Journey Continues... (Part 1)Feb 22, 2025
- UI Widget Construction | Jeylon Guidi | 02/20/2025Feb 21, 2025
- The Journey for AssetsFeb 15, 2025
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